In 2012 the number of mobile gamers in the US jumped 35%, totaling 100 million. About 4.2 million iOS games are downloaded per day. This massive growth is forecasted to continue and presents an enormous revenue opportunity for gaming companies. Rumpus hopes to tap into this large market and continue its streak of great games, specifically in the action/adventure genre.
1) Propose an action or adventure game targeted at 18-25 year old males.
2) Describe one way in which your game can take advantage of the unique capabilities of mobile phones.
3) Bonus: What is a feature you could build into your game to boost sharing and virality?
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|2000||William Yan University of California at Berkeley|
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