In 2012 the number of mobile gamers in the US jumped 35%, totaling 100 million. About 4.2 million iOS games are downloaded per day. This massive growth is forecasted to continue and presents an enormous revenue opportunity for gaming companies. Rumpus hopes to tap into this large market and continue its streak of great games, specifically in the action/adventure genre.
1) Propose an action or adventure game targeted at 18-25 year old males.
2) Describe one way in which your game can take advantage of the unique capabilities of mobile phones.
3) Bonus: What is a feature you could build into your game to boost sharing and virality?
|Daesun Yim Massachusetts Institute of Technology|
|Rafael Cosman Stanford University|
|Lucy Chen University of California at Berkeley|
|Brian Lu University of California at Berkeley|
|William Yan University of California at Berkeley|
|Karen Lee Tufts University|
|Max Kolysh Massachusetts Institute of Technology|
|Jenny Mi University of California at Berkeley|
|Matt Bettonville Stanford University|
|Calvin Liang University of California at Berkeley|